World of Warcraft
Forever / HYPE · pays its creator
We did something I never thought would be possible. We successfully built World of Warcraft to be playable directly in a browser. The entire game was developed by my team and the token is integrated directly into the game. You can earn tokens by completing quests, exploring dungeons, fighting in PvP battlegrounds and participating in the in-game economy. We also have an Auction House where players can sell their items and purchase them using tokens. Quests, Dungeons, PvP Battlegrounds, trading and the token economy are all connected
Plain ERC-20: no owner, no mint, no pause, no transfer fee. The launch liquidity is locked for good. The wallet it pays can hand its fees on; nobody can raise the fee.
- Price
- $0.00000316
- 0.00000004227 HYPE
- 24h
- –
- Market cap
- $3.2K
- 42.27 HYPE
- Vol. 24h
- $74.04
- 2 trades all time
- Holders
- 0
- Supply
- 1B
- <0.01 burned
- Fee
- 1%
- to its creator
- Fees paid
- 0.00995 HYPE
- 0 HYPE to holders
Market cap
$3.162KMarket cap in dollars, at HYPE's price now, volume beneath, live from the trades as they happen.
| Side | HYPE | Dollars | Forever | Price | Trader | When |
|---|
Fees so far
Liquidity
From its LP line, 0.1% of every trade goes to the liquidity in range, pro rata. Anyone may add liquidity; the launch liquidity is locked for good.
